He said: “We succeed when our creators succeed. Kyle Billings, director of product and content strategy, laid out some of the company’s plans, while reassuring developers and publishers that “our commitment to the store is unwavering”. But there’s little doubt that EGS has work to do, in order to get the most out of third party publishers and developers.Īt the recent Unreal Fest, the company sought to persuade partners to throw in with EGS, with a range of programs and promotions that it says will maximize revenues, without harming lifetime sales on other platforms. Part of Epic’s attraction is its range of popular first-party games such as Fortnite, Rocket League, and Fall Guys. The company says it’s targeting a relatively modest increase to 70 million MAUs as of the current quarter. In 2022, the retail store front hit 68 million monthly active users and a peak daily active user base of 34 million. Since its launch in 2018, Epic Games Store has spent bucket loads of money on giving away free games, in order to attract PC gamers away from Steam.
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